There are none.
Always aim for one spot. When you do it, do it hard.
Stuff either breaks on the first hit or doesn't. Eventually its gonna give.
This makes you predictable? Ok, that doesn't change the fact that they are still being hit.
Can't hit it? Ok then hit somewhere else and focus messing that place up instead, then go back to the first place.
Just an observation, a fight isn't usually ugly until someone is on the ground being hit in the same spot over and over again until something bad happens to them. Why make any fight last longer by spreading out the pain?
Always aim for one spot. When you do it, do it hard.
Stuff either breaks on the first hit or doesn't. Eventually its gonna give.
This makes you predictable? Ok, that doesn't change the fact that they are still being hit.
Can't hit it? Ok then hit somewhere else and focus messing that place up instead, then go back to the first place.
Just an observation, a fight isn't usually ugly until someone is on the ground being hit in the same spot over and over again until something bad happens to them. Why make any fight last longer by spreading out the pain?